Riot Games has revealed that their first and only title, League of Legends, has the astonishing 27 million daily players. The game developers also confirmed that they have reached a peak of 7.5 million players online at the same time and that 67 million players log into the game every month. This makes League of Legends the most popular game in the world, easily overtaking the longtime king of the PC gaming world – World of Warcraft. Although it’s hard to pinpoint the formula for League of Legend’s enormous success, there are a few factors that might explain the popularity of the game.
League of Legends is relatively easy to start playing and it takes a short amount of time to become a decent player. Compared to Massively Multiplayer Online games (MMOs), in which you have to learn more than 15 different abilities as well as the overall set up of the world, League of Legends only has 4-5 spells per champion and 3 maps to master.
Currently there are more than 90 champions to play with as well as 3 battlegrounds, ensuring that even hardcore gamers won’t get bored with the game. The moment you get used to a champion and start to get bored with them, you can switch to a completely new one and experience their abilities and play style.
League of Legends has become the most watched E-sport in the world. This is partially due to the $5 million prize pool for the Season Two tournament of the game. The huge reward has encouraged gamers to turn professional, organize into teams and take a shot at the pro competitions.
League of Legend is completely free to download and play. The game survives on microtransactions, which allow players to pay real money to obtain champions, in-game items and customizations. However, everything that can be bought with cash can also be achieved through regular play.
Riot is generally well-received by the gaming community and often listens to its fans when introducing changes to the game. The developers are not seen as greedy but are still making plenty of money from their players. Estimates floating around the web are for $624 million revenue last year, a figure that is expected to rise substantially in 2014 as the player base increases.